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Visual pinball 9.1.2
Visual pinball 9.1.2




visual pinball 9.1.2

If you were to play on a home theater or with virtual 3D headphones, it's the most appropriate. This way if one uses older versions of VP, the old legacy output still works well.Ĥ) Surround, front is rear - This is a pretty "vanilla" surround setup. It makes the front channels the front of the cab (closest to the player). This allows one to move the sounds into the cab like one was able before, but without needing a second sound card.ģ) Surround, front is front - This is the best setting when using a dedicated card for the surround sound table sounds. Forward/rear panning is ignored.Ģ) All effects to rear - Moves the table sounds to the back audio channels. The other settings have only a regular check box, and when checked will override the default value with the number in the corresponding box.įor many of these options, you will need to either exit out of any open tables before reopening them and testing the settings, or just restart VP for them to take effect.- add surround sound options/configurations:ġ) Basic 2CH audio - this should operate exactly as it did before. For 'Enable Analog Nudge' and 'Normal Mounting Orientation' it is a 3 step check box On/Checked means it will be on for all tables, Off/Unchecked means it will be off for all tables, and Greyed out means it will default to the table settings. The other global options allow you to turn the accelerometer on for all tables, and adjust the mount and rotation settings (not sure the nudge force effects anything). The higher you have the gain settings at, the higher you will need to set the sensitivity. The default value in 9.1.2 was 400, but now you can increase or decrease the sensitivity (higher = more sensitive, 0-1000).

visual pinball 9.1.2

In addition, other global options have been added to the Keys dialog, amongst them a Tilt Sensitivity setting where you can fine tune the amount of force required for the analog nudge to trigger a tilt event.

visual pinball 9.1.2

You only need to do this once as this is a global option and effects all tables. By default it is set to a gain of 150% (or 1.5), so if your previous value was 3.5, you will want to enter 350 (%) in the box for the X and Y axis. This means that the previous settings will no longer have any effect, and you will need to copy your current gain value and enter it in the Preferences>Keys dialog. the gain settings have been altered to allow different values for both X and Y axes. - updated to latest FreeImage.dll (3.15.4)įor users migrating from 9.1.2 and using an accelerometer for analog nudge.- fix command line parser (problems with running tables like playboy from hyperpin, etc).- correct stylized table rendering in backdrop editor view.- replace default ball/lamp images and some of the default table settings (mainly physics related).- add large address handling (no more '4GB patching' necessary).- add correct UAC setting (no more 'Run as Administrator' necessary).

VISUAL PINBALL 9.1.2 DRIVER

  • - add purely software/CPU-based FXAA workaround (please do -not- enable FXAA in the NVIDIA driver then if you need to use this!).
  • - fix some micro stuttering on multi-CPU systems.
  • - fix more problems with primitive rendering.
  • - enable some caching for DirectX functions to help performance.
  • - expose new 'Region Optimization' in Video Options (disabling this can help issues with NVIDIA AA, enabling this can help performance and fixes issues with NVIDIA FXAA).
  • - expose new 'Region Updates' in Video Options (disabling this can be faster on some graphicsboards, especially NVIDIA Optimus Laptops).
  • - add flag for ramps to optionally make them not influence the 3D stereo rendering (to cope with 2D-hacks like halos/flashers/GI).





  • Visual pinball 9.1.2